Starting Disciplines

8 hand-crafted disciplines available from the start.

DisciplineRaritySlots (F/S/G/T)PassiveAffinity
Templar OathCommon0/2/1/1+10% vs supernaturalPhysical, Fire
HospitallerCommon0/1/1/2+25% healingPhysical
RiggerCommon2/1/0/1+30% climb speedPhysical
StalkerCommon2/1/0/1+25% stealth durationPhysical
Iron CrossCommon0/2/2/0+15% armorPhysical, Ice
Wolf SpiritUncommon2/2/0/0+20% flanking damagePhysical
Moon SongRare1/0/1/2+15% night dmg, +10% healingIce, Dark
Blood OathRare0/3/0/1+10% lifesteal, cannot blockDark

Procedural Generation

Beyond the starting 8, disciplines are procedurally generated per chapter. Names combine prefixes and suffixes from a pool of 80+ prefixes and 32 suffixes. Later chapters shift rarity distribution toward Epic and Legendary.