Command a warband across hex battlefields where elemental ink paints the difference between victory and death.

JiJinia Tactics is an isometric turn-based tactical RPG built in Bevy (Rust) with SpacetimeDB for online persistence. Recruit units, master weapons, ascend through combat experience, and compete in seasonal challenges.

Art Style: Elemental Ink

An ink-wash world where the six elements are the only vivid colors.

The world is rendered in muted ink-wash tones — grays, sepias, soft blacks. The only vivid colors come from elemental power: red fire, yellow lightning, green poison, cyan ice, violet dark. When elements activate, they blaze against the muted world like ink dropped in water.

Technical Stack

Bevy 0.17

Rust game engine — ECS architecture, hot reloading, cross-platform

SpacetimeDB 2.0

Server-authoritative online backend — saves, leaderboards, trading, chat

Steam

Steamworks SDK integration for distribution and achievements

Hex Grid

Pointy-top axial coordinates with height, flanking, and AOE shapes

Inspiration

Tactics Ogre

Isometric tactical combat, unit management

Path of Exile

Affix system, rarity tiers, build depth

EverQuest Next

Discipline slot system, technique categories

Fire Emblem

Party management, permadeath stakes

Who's Making This?

JiJinia Tactics is developed by fivewyze llc.

Currently in v0.7.0 Pre-Alpha. Targeting Steam release.