About JiJinia Tactics
Isometric Turn-Based Tactical RPG
Command a warband across hex battlefields where elemental ink paints the difference between victory and death.
JiJinia Tactics is an isometric turn-based tactical RPG built in Bevy (Rust) with SpacetimeDB for online persistence. Recruit units, master weapons, ascend through combat experience, and compete in seasonal challenges.
Art Style: Elemental Ink
An ink-wash world where the six elements are the only vivid colors.
The world is rendered in muted ink-wash tones — grays, sepias, soft blacks. The only vivid colors come from elemental power: red fire, yellow lightning, green poison, cyan ice, violet dark. When elements activate, they blaze against the muted world like ink dropped in water.
Technical Stack
Bevy 0.17
Rust game engine — ECS architecture, hot reloading, cross-platform
SpacetimeDB 2.0
Server-authoritative online backend — saves, leaderboards, trading, chat
Steam
Steamworks SDK integration for distribution and achievements
Hex Grid
Pointy-top axial coordinates with height, flanking, and AOE shapes
Inspiration
Tactics Ogre
Isometric tactical combat, unit management
Path of Exile
Affix system, rarity tiers, build depth
EverQuest Next
Discipline slot system, technique categories
Fire Emblem
Party management, permadeath stakes
Who's Making This?
JiJinia Tactics is developed by fivewyze llc.
Currently in v0.7.0 Pre-Alpha. Targeting Steam release.