Isometric Turn-Based Tactical RPG
Hex grid combat. Elemental ink. Ascend or fall.
Core Loop
Six Elements
The color IS the damage. Ink-wash world, vivid elemental power.
Physical
Standard damage, reduced by armor
Fire
Burning DoT, bonus vs armored
Lightning
Chain damage, shock status
Poison
Stacking DoT, reduces healing
Ice
Slows movement and attack speed
Dark
Ignores armor, drains stamina
Ascension
Key Systems
Hex Combat
Charge Time turns, flanking, height advantage, AOE shapes, momentum finishers
Disciplines
8 starting + procedurally generated fighting philosophies with 4 technique slots
Weapon Mastery
9 weapon types, 20 proficiency levels, unique imprints per weapon
Items & Rarity
5 rarity tiers, affix system, 8 equipment slots, procedural loot
Camp & Hub
8 upgradeable buildings, recruitment, shop, trade board, arena PvP
Seasons
90-day seasons with elemental modifiers, challenges, exclusive loot, leaderboards
Built with Bevy 0.17 (Rust) + SpacetimeDB. Targeting Steam release.