Isometric Turn-Based Tactical RPG

Hex grid combat. Elemental ink. Ascend or fall.

v0.7.0 Pre-Alpha

Core Loop

Chargen
Hub
Camp
Battle
Results

Six Elements

The color IS the damage. Ink-wash world, vivid elemental power.

Physical

Standard damage, reduced by armor

Fire

Burning DoT, bonus vs armored

Lightning

Chain damage, shock status

Poison

Stacking DoT, reduces healing

Ice

Slows movement and attack speed

Dark

Ignores armor, drains stamina

Combine elements: Fire + Lightning = Plasma Fire + Ice = Steam Ice + Dark = Void Freeze

Ascension

Archon 75 kills / 35 battles 1.5x damage, +1 move
Templar 40 kills / 20 battles 1.3x damage, +1 move
Adept 20 kills / 10 battles 1.2x damage
Channeler 8 kills / 5 battles 1.2x damage
Awakened 3 kills / 2 battles 1.0x damage
Mundane Starting tier 1.0x damage

Key Systems

In Active Development — v0.7.0 Pre-Alpha

Built with Bevy 0.17 (Rust) + SpacetimeDB. Targeting Steam release.