Discipline System
Disciplines are fighting philosophies that provide 4 technique slots.
Slot Structure
Every unit has 8 ability slots in battle:
- 4 Weapon Skills — determined by equipped weapon (Light Attack, Heavy Attack, Weapon Art, Finisher)
- 4 Technique Slots — determined by Discipline
Technique Categories
| Category | Purpose | Typical Range | CT Cost |
|---|---|---|---|
| Footwork | Mobility, evasion | 2–4 tiles | Low |
| Strike | Direct damage | 0–2 tiles | Medium |
| Guard | Protection, mitigation | 0–1 tiles | Low |
| Tactic | Utility, buffs, support | 2–4 tiles | Low |
Discipline Rarity
| Rarity | Passives | Power Multiplier |
|---|---|---|
| Common | 1 | 0.4–0.6x |
| Uncommon | 1 | 0.5–0.75x |
| Rare | 1–2 | 0.6–0.85x |
| Epic | 2 | 0.75–1.0x |
| Legendary | 2–3 | 0.85–1.2x |