Status Effects
Elemental attacks inflict status effects that change the flow of battle.
Status Effects
| Effect | Element | Description |
|---|---|---|
| Burn | Fire | Damage over time |
| Chill | Ice | Reduced speed |
| Poison | Poison | Stacking damage over time |
| Shock | Lightning | Skip CT gain for one tick |
| Blind | — | Reduced accuracy |
| Paralyze | — | Skip turn entirely |
Buffs & Debuffs
Five buff/debuff types: Damage, Armor, Speed, Accuracy, Evasion. Each can be positive (buff) or negative (debuff) and has a duration in turns.